GTA 6 Map Size — Everything We Know About Leonida
The GTA 6 map size question has produced more confident-sounding misinformation than almost any other topic in the game’s pre-launch coverage. You’ll find articles citing exact square kilometer figures, specific crossing times, and percentage comparisons stated as settled fact. Most of it traces back to community estimates and fan mapping projects rather than anything Rockstar has officially published. That doesn’t make those estimates worthless. Some of them are genuinely well-researched. But presenting them as confirmed numbers when they’re not does readers a disservice.
This is the breakdown of what Rockstar has actually confirmed, what the community mapping data tells us and how reliable it is, and where the honest gaps still exist ahead of the November 19, 2026 launch.
What Rockstar Has Actually Confirmed About the GTA 6 Map Size
Start here because it’s a shorter list than most coverage implies.
Rockstar’s official statement, published in the original press release for Grand Theft Auto VI, describes the game as “the biggest, most immersive evolution of the Grand Theft Auto series yet.” That’s the full extent of the studio’s official map size commentary. No square kilometers. No percentage comparison to GTA 5. No crossing time in minutes.
One source published in late June 2026 cited Rockstar as confirming the world is “roughly twice the size of GTA 5’s map” with “more than 700 enterable interiors across six biomes.” This is the most specific figure attributed to Rockstar directly, and it’s worth taking seriously, though it’s also worth noting that Rockstar has not published this figure in an official press release or statement that can be independently verified as of this writing. The 700+ interior figure and the “twice the size” claim have appeared in enough separate coverage that they’re credible working estimates, but treat them as strong estimates rather than confirmed specifications until Rockstar publishes something official.
What Rockstar has unambiguously confirmed through official trailers, screenshots, and press materials: six named regions within the state of Leonida, a setting described as the biggest GTA world the studio has built, and a post-launch expansion plan that treats the base map as a foundation rather than a final product.
The Six Confirmed Regions of Leonida
These are the locations Rockstar has named and described directly in official materials, trailers, and the screenshot releases that accompanied the pre-order announcement on June 25, 2026.
Vice City
Vice City is the heart of the GTA 6 map and, by Rockstar’s own framing, the most detailed urban environment the studio has ever built. Rockstar’s own description places it as the “sun and fun capital of America,” combining pastel art deco hotels and bright white sands of Ocean Beach with the bustling panaderías of Little Cuba, the bootleg brands of the Tisha-Wocka flea market, and the VC Port, described as “the cruise ship capital of the world.”
What the trailers show clearly is that Vice City is not a simplified Miami impression. The canal systems, coastal waterways, and detailed street-level density suggest a city built to be experienced on foot and by water as much as by car, which is a meaningful shift from GTA 5’s Los Santos, where driving was the overwhelmingly dominant mode of traversal. The community mapping project at stateofleonida.net has tagged over 200 individually identified structures within Vice City alone, making it by far the most densely documented part of the map.
Confirmed Vice City landmarks from official Rockstar materials include Ocean Beach, Ocean Drive, Vice City International Airport, VC Port, the Malibu Club, the Monument of Leonida, South Tower, the Vercetti Estate, and the Starlet Motel.
Grassrivers
Grassrivers is Rockstar’s version of the Florida Everglades, described as a vast subtropical wetland covering a large portion of southern Leonida, confirmed as the primary setting for hunting, fishing, and wildlife encounters. It features swamps, marshlands, slow-moving rivers, cypress forests, and isolated rural communities.
Community mapping data from the State of Leonida project suggests Grassrivers is substantially larger than many early theories assumed, placing it as one of the largest single biomes on the map by area, though most of that area is wilderness rather than dense activity. Alligators are confirmed wildlife based on trailer footage. The POACH wildlife organization operating in this region has also been spotted in official materials.
Leonida Keys
Confirmed directly by Rockstar through character backstory materials and trailer footage, the Leonida Keys are GTA 6’s version of the Florida Keys. Small islands connected by long highway bridges over turquoise water, with coral reef fishing, sea turtles, and a distinct laid-back resort atmosphere completely different from Vice City’s urban intensity.
Jason’s starting location in the Keys is specifically referenced in Rockstar’s character bio materials, making this one of the few regions with a story-specific connection confirmed in official writing rather than just trailer inference.
Port Gellhorn
Rockstar’s official description of Port Gellhorn calls it “Leonida’s forgotten coast,” noting cheap motels, shut-down attractions, and empty strip malls that won’t bring the tourists back, with a new economy fueled by malt liquor, painkillers, and truck stop energy drinks.
This is the grittier, more economically depressed coastal city on the GTA 6 map, sitting on the west coast of Leonida based on community mapping data. It has its own separate police jurisdiction, which suggests genuine scale rather than a minor side area.
Ambrosia
Ambrosia County sits in the heart of Leonida, described by Rockstar as a place where “American industry and old school values still reign supreme, whatever the cost,” with the Allied Crystal sugar refinery providing jobs while the local biker gang provides almost everything else.
Based on geography, Ambrosia is likely inspired by Florida’s inland agricultural counties, Hendry County being the most commonly cited real-world parallel. It sits beside Lake Leonida, which separates it from Mount Kalaga in community mapping reconstructions.
Mount Kalaga National Park
Referenced in official Rockstar screenshot releases and confirmed through the June 25 pre-order materials, Mount Kalaga is Leonida’s elevated highland region. A forested area with lakes, rivers, and mountain terrain, offering freshwater lake fishing, remote scenery, and wildlife including bears and panthers. This is the most RDR2-adjacent biome in GTA 6, and based on community mapping it sits across the northern part of the map, the furthest point from Vice City’s southeast coastal position.
How Big Is the GTA 6 Map Size Really?
This is where honest reporting matters most, because the number that’s spread the widest is also the least precisely sourced.

The commonly cited figure is that Leonida is approximately 1.5 to 2 times the size of GTA 5’s San Andreas map. The most careful coverage describes this as “a report, not a confirmed number,” treating it as a reasonable working estimate rather than official specification.
The community mapping project at stateofleonida.net, which reached version 13 on June 24, 2026, with over 1,570 individual markers, has produced the most detailed independent size estimate available. The project’s creators estimate a 10 to 15 percent margin of error on their current reconstruction, which will narrow as Rockstar releases more marketing material ahead of the November launch.
One crossing time comparison that’s spread widely suggests GTA 5 takes roughly 3 minutes 30 seconds to cross by car, while GTA 6 takes around 6 minutes 10 seconds. This is a community-derived estimate from mapping analysis, not a figure Rockstar has published. It’s plausible, but treat it as indicative rather than precise.
What’s worth highlighting beyond raw size is density. GTA 5 had vast stretches of empty desert and mountain terrain that contributed to map size without contributing much to actual gameplay. Community analysis suggests the density of interactive content per square mile in GTA 6 appears far higher, meaning the effective playable space may be even more different from GTA 5 than a size multiplier alone implies. Over 700 enterable interiors across the full map, compared to GTA 5’s far more limited interior count, is the clearest evidence of this density difference.
The Gloriana Question: Is There a Second State?
Rockstar has referenced a neighboring state called Gloriana through vehicle license plates and road signs spotted in official materials, confirming its existence within the GTA 6 universe. The studio has not revealed whether players will actually be able to travel there.
This is worth being precise about. Gloriana existing as a reference in the game’s world is confirmed. Gloriana being accessible as playable territory is not confirmed. Some coverage conflates these two things, presenting Gloriana as a confirmed second explorable state when it’s actually a confirmed neighboring fictional state whose accessibility in gameplay remains unknown.
Rockstar’s stated plan for post-launch expansion, adding new cities and regions over time as GTA 6 Online grows, means Gloriana could eventually become playable content without being accessible at launch.
The Community Mapping Project: How It Works and How Reliable It Is
For anyone trying to understand the GTA 6 map in more detail than Rockstar has officially published, the State of Leonida project at stateofleonida.net is the most rigorous community resource available, and it’s worth understanding both what it does well and where its limits are.
The mapping project applies strict evidence standards. Only locations shown directly in trailers, screenshots, or official Rockstar materials qualify as confirmed. Everything else is clearly labeled as speculation. Out of 1,570 markers in the current version, 223 are tagged as “Unconfirmed.”
That 223-marker unconfirmed category is actually evidence of the project’s integrity rather than a weakness. The project underwent a major revision in early 2026 when the panhandle section was removed entirely, not because it was proven to be fake, but because there was no direct evidence for its existence in any official material. This made the map smaller but significantly more accurate. A community mapping project willing to make its reconstruction smaller in the name of accuracy is more trustworthy than one that keeps expanding speculatively.
The project is led primarily by community members Saukko505 and Yanis, who have spent years analyzing trailer footage frame by frame, and it’s updated every time Rockstar releases new official material.
What the GTA 6 Map Size Means for Modding
If you’re following the GTA 6 map specifically because of what it means for modding, the size and density of Leonida has direct practical implications for the eventual modding scene. Our GTA 6 modding vs GTA 5 modding comparison covers this angle in more depth, but a few points are worth flagging here specifically.
A larger, more densely detailed map means map mods and MLO-style interior additions will be a far more significant category in GTA 6 than they were in GTA 5, where the relatively contained map made exhaustive modding coverage achievable within a year or two. 700+ enterable interiors in the base game also means the bar for “impressive interior mod” is significantly higher than it was in GTA 5, where simply making a building enterable was often enough to make a mod popular.
The six distinct biomes also mean GTA 6’s world is less dominated by a single environmental aesthetic than GTA 5’s. Each biome has its own visual identity, which opens up more varied territory for texture and environment mods targeting specific regions rather than the whole map at once. This is a meaningful difference for how modding communities organize around a game’s geography.
For the full picture on what GTA 6 PC modding will actually look like once tools exist, including when we can realistically expect them to arrive after launch, our complete GTA 6 modding guide covers the tool pipeline in detail.
GTA 6 Map Size vs GTA 5 and Other Open Worlds
To give the 1.5x to 2x estimate some context:
| Game | Approximate map size |
|---|---|
| GTA 5 San Andreas | Baseline comparison |
| Red Dead Redemption 2 | Roughly 1.5x GTA 5 by area |
| GTA 6 Leonida | Estimated 1.5x to 2x GTA 5 (community estimate, not Rockstar confirmed) |
What makes this comparison complicated is that raw area doesn’t capture usable density. RDR2’s map is large but includes enormous stretches of empty wilderness by design. GTA 6’s early indications, 700+ interiors, six distinct biomes, multiple full cities rather than one main city and surrounding area, suggest the density per square kilometer is significantly higher than either comparison.
Bottom Line
The GTA 6 map size is genuinely large by any measure, but the precise figures circulating widely online, exact square kilometers, specific crossing times, hard percentage comparisons, are community estimates rather than Rockstar-confirmed specifications. What is confirmed: six named regions across the fictional state of Leonida, a Rockstar description of the biggest GTA world yet, and a community mapping project with over 1,570 documented markers that’s been carefully maintained to distinguish confirmed from speculative content.
The map this page describes will get more detailed as Rockstar releases more official material ahead of November 19. When Trailer 3 drops, and our GTA 6 trailer 3 tracking page will update the moment it does, expect a significant new wave of confirmed map detail to follow.
Frequently Asked Questions
How big is the GTA 6 map? Rockstar has described GTA 6 as the biggest, most immersive GTA world yet. Community mapping estimates based on trailer analysis place Leonida at roughly 1.5 to 2 times the size of GTA 5’s San Andreas map, but Rockstar has not published an official size figure.
What are the six confirmed regions of the GTA 6 map? The six regions confirmed through official Rockstar trailers, screenshots, and press materials are Vice City, Grassrivers, Leonida Keys, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.
Is there a second state in GTA 6? A neighboring state called Gloriana is referenced in official GTA 6 materials through license plates and road signs. Whether it will be accessible as playable territory in the game has not been confirmed by Rockstar.
How many interiors does GTA 6 have? Over 700 enterable locations have been reported across the full GTA 6 map, including restaurants, nightclubs, motels, gun stores, and metro stations. This figure has appeared in enough separate coverage to be credible, though Rockstar has not published it as an official specification.
What is the State of Leonida mapping project? The State of Leonida project at map.stateofleonida.net is a community-built interactive map of GTA 6, reaching version 13 in June 2026 with over 1,570 markers. It applies strict evidence standards, only marking confirmed content from official Rockstar materials, and labels everything else clearly as speculative.







